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العنوان
Effect of Mindfulness Training Program on
Internet Gaming Addictive Behavior among
Suez Canal University Students /
المؤلف
Hafez, Haniyat Shabban Mohammed.
هيئة الاعداد
باحث / Haniyat Shabban Mohammed Hafez
مشرف / Somaya Elsayed Abou –Abdo
مشرف / Khaled Abd El-Moez Mohamed
مشرف / Safaa Abd EI- Azem Osman
الموضوع
Mindfulness & acceptance practica Internet addicts. University students.
تاريخ النشر
2023.
عدد الصفحات
Various paging :
اللغة
الإنجليزية
الدرجة
الدكتوراه
التخصص
الصحة العقلية النفسية
الناشر
تاريخ الإجازة
11/01/2023
مكان الإجازة
جامعة قناة السويس - كلية التمريض - Psychiatric and Mental Health Nursing
الفهرس
Only 14 pages are availabe for public view

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from 214

Abstract

Internet gaming addiction is a problematic behavior characterized by excessive
use of the internet games. It is common among college students and cause a negative impact on
physical, psychological and academic performance. Mindfulness is a psychological and coping
strategy used to adjust maladaptive behaviors such as internet gaming addictive behavior and
improve awareness and reduce stress, anxiety and depression. Aim: Evaluate the effect of
mindfulness training program on internet gaming addictive behavior among university students.
Design: Quasi-experimental research design with pre-post assessment was used. Setting: The
study was conducted at Suez Canal university- Ismailia city in a randomly selected six faculties
divided in to two medical, two practical and two theoretical faculties. Subjects: A systematic
random sample of 203 university students were selected in this study. Tools for data collection:
Data was collected using five tools namely; knowledge about internet gaming, video game usage
questionnaire, game addiction scale, problematic video game play revised scale and mindfulness
attention awareness in addition to demographic characteristics sheet. Results: There was a highly
statistically significant relation between low levels of highly engaged, problem gamers, and
addicted gamers and high level of mindfulness. It is evident that game addiction increased with
low level of mindfulness. After implementation of mindfulness training program, the majority of
intervention group had high level of mindfulness compared to pre intervention. The statistical
significant independent positive predictor of mindfulness attention awareness was the gaming
addiction. Conclusion: The mindfulness training program had a positive effect on decreasing
gaming addictive behavior among university students in intervention group. Recommendation:
Dissemination of this mindfulness training program to other students in different faculties at Suez
Canal University for further confirmation of the study findings and reduction in internet gaming
addictive behavior.