الفهرس | Only 14 pages are availabe for public view |
Abstract The Internet itself is a neutral device originally designed to facilitate research among academic and military agencies. Internet delivers some practical tools like entertainment, shopping, social sharing applications which enable accessing knowledge easier and faster. Clinical research on behavioral addictions investigated many models of addiction e.g compulsive gambling, overeating and compulsive sexual behavior. Similar addiction models have been applied to technological overuse. Recently, Internet gaming disorder (IGD) got listed in Section III, Conditions for Further Study of the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM–5). This decision was based upon the large number of studies of this condition and the severity of its consequences. Also it was referred to as gaming or internet use disorder, gaming or internet addiction or dependence, pathological or problematic gaming. The aims of this study were to examine and compare the prevalence of Internet Addiction and Internet Gaming Disorder with examination of related sleep problems and other psychiatric symptoms. Also identifying risk factors associated with them is one of our aims to help risk-focused preventive measures of Internet Addiction. Data were collected from 596 students of the first year of Ain Shams University. from randomly selected 6 different faculties (3 theoretical & 3 practical faculties). According to the Unicef: the Adolescence period is divided into two stages: early adolescence (10–14 years) and late adolescence (15–19 years). We found that theoretical faculties’ students have a higher score regarding Internet addiction test and IGD scale, which indicates that they are more vulnerable to internet misuse problems. |